Your journey lasts several in-game weeks before arriving at your destination. It also requires patience, as it takes time for repairs to complete and wounds to heal. It requires tending to your ‘Mechs to ensure they are battle-ready, management of your crew, and careful financial decisions. Thus, BattleTech requires you to put in work. You accept and negotiate contracts, purchase equipment and new ‘Mechs, and try to keep company morale high. She pays down your DropShip if you make yourself available for her vengeful march back to her throne.Īs mercenary commander, you’re in charge of all the major operations of the company.
However, you are soon hired by the deposed queen, long thought killed during the coup.
The mortgage on your humble DropShip is an Albatross adorning your neck, and paying the debt is a huge chunk out of your earnings. Now you are the commander of a mercenary group that has fallen into a dire financial situation. The coup succeeded, and you were forced to escape. Previously, as a palace guard, you witnessed a coup during the coronation of the queen. It begins with the successful testing of a warp space drive and the interstellar colonization it enabled, moves on to the pompous founding and grim dissolution of the Star League, and finally to the succession wars that blasted humanity into another dark age.īattleTech takes place at the tail end of the Third Succession War, around a backwater nation in The Periphery, near the edge of inhabited space. The intro explains the broad strokes of the universe’s history via the same gorgeously painted motion graphics used for all its cutscenes. Harebrained Schemes has not only made the first computer game based on the property in years, but the first BattleTech tactical RPG since Westwood Associates’ marvelous BattleTech: The Crescent Hawk’s Revenge. This property is no stranger to video game adaptations, but only lately have we seen a resurgence in this realm. It’s all surprisingly textured and fascinating, but for me, none of these properties are more special than BattleTech, with its several-stories-high, multi-ton walking BattleMechs driving its conflicts. For proof, just take a trip down the Warhammer 40,000 or Shadowrun wiki rabbit holes. Tabletop wargames and RPGs from the 70s and 80s are often rife with rich narrative, fictional worlds, and histories. The solemn feeling hung in the air for weeks, only interrupted when more contracts crossed my desk. By any measure it was a clear victory, but her violent death meant that after we left, there were no celebrations on the Argo. She gave us momentum and the enemy could not stem it, so we routed them handily. Her deadly gambit was our key to gaining the upper hand. When that last salvo of missiles breached her armor, her short range missile bin ruptured, sending fire and shrapnel up into the cockpit.
This dangerous maneuver was essential for us to be able to thin out the overwhelming enemy presence, but seeing her armor chip away was nerve-fraying. She was a valued member of my team, and she needed our support.Īnd now mere weeks later, she was on that hill, obediently absorbing blow after blow, opening up the foe to our long range attacks from the adjacent ridge. As I saw that vast void dressed in purple and gold nebulae reflected off her helmet visor, I forgot about her rebelliousness. She longed for a moment away from the constant strife and weapons fire. When we were drifting in the peaceful silence of space, she explained to me why she did it. She would help us fix it, then promise never to leave the ship again. However, instead of reprimanding her, I ordered the chief engineer to suit up with us so she could show us the flaw that allowed her to exit the airlock in the first place. This was a serious breach of rules, a dangerous stunt, and not at all out of character for Behemoth. Weeks earlier, one of my officers caught her entering our spaceship, the Argo - from the outside - while we were en route to the planet Weldry. The stubborn BattleMech armor was her own ironclad personality. Minutes earlier, she’d shrugged off heavy cannon fire, resulting in only a dent. Behemoth did have a knack for making her armor take more of a beating than it seemingly should, but this was getting out of hand. Missile after missile dug ever deeper into the front of her 55-ton Shadow Hawk as it trudged down the hill.